OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Illustration of biome, resource, workbench and boss progression. This guide is a walk-through for the necessary order of crafting and biome progression and suggested order of defeating bosses. It might be useful for new players planning ahead, or those checking back for content they've missed.

This is done by activating all three boss statues connected to it. Each is associated with one of the first three bosses. Defeating that boss will drop an essence necessary to activate their statue:

Ferocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders you will encounter feature their own unique battle mechanics and twists on the core gameplay.

Don’t be in a huge rush to unlock all the crafting resources immediately, though, since you can get a lot done by starting simply.

Hunger: How hungry you are. If you're too hungry, you'll suffer some stat penalties. If you're stomach is full, you'll get a "Well Fed" buff that boosts your stats for a short time.

Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!

Your first step will be to create your character. You can adjust your cosmetic look in a variety of ways, but don't stress out about this too much — you can change the look of your character later by crafting a Magic Mirror and a Dresser at the Carpenter's Workbench.

Don’t worry too much. It doesn’t really make a huge difference beyond the first hour or Core Keeper Gameplay so, and if you sink a decent amount of time into Core Keeper

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

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Core Keeper is a clever, challenging, and immensely enjoyable sandbox mining game that's a blast to play. You can completely change how you play for a new experience, there are a lot of bosses and areas to explore, and the joy of finding a new item or new area is never lost.

And while bosses amp up the challenge, the crafting-focused sandbox design is suitable for people who are less interested in hardcore fighting and more interested in base-building. I’m only ten or so hours in, but I’ve watched Twitch streams where players have built extensive bases and crafted advanced items I have yet to even see in my playthrough.

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You can't really make these items until you get to the mid-game, either, so take advantage of the Core's Waypoint in the early game and build your base near it!

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